INVENTIVE GAME DESIGNER

PORTFOLIO PROJECTS

I'm Rakan Assaf, a Game Design student focused on crafting engaging mechanics that drive

gameplay forward. I design with intention, by solving problems through inventive solutions,

creating experiences that are fun, personalized, & built to stand out in a crowded industry.


Currently: Making a Game A Week for my Game Design course.

Projects I made over the past few years. This list & its contents will update as time goes by.

ABOUT ME

Hey, I'm Rak. I got into Game Dev in 2013 after my friend in middle school introduced me to Game Maker. Since then, I got into Game Design and got a thing for making games with daring, focused visions, & the process of delivering those visions. This webpage serves as a journal for my travels since entering Game Design.

My process revolves around identifying problems, planning strategically, and coming up with bold + inspired solutions. Repeat till there's a game that means the world to someone.

Outside of games, I'm a fan of Liverpool FC, and I credit football & other things I'm interested in– film, music, chess and more, for so often inspiring my games & design philosophy.

I'm currently a student based in Berlin, Germany. Feel free to look around and see what I've been cooking over the years :)

MY TOOLBOX

ALT SKILLS

GAME DESIGN
I concept features/game pillars and identify problems, come up with dope solutions, maximize responsiveness/juice & expressiveness of mechanics, elaborate + expand the core vision, and setup methods of integrating narratives, quest/level progression, UX & world building for my teammates.

TOOL DESIGN
I design Mechanics & Prefab concepts that allow for maximal level design potential, tweak/balance values & plan out ideas to make gameplay more engaging/expansive or improve the controls' toy value, and design how the feedback loop offered would play into its context in the game.

PROTOTYPING
I break down planners into MVP concepts, optionally develop prototypes to test gameplay in hours, and evaluate playtesting results and adapt prototypes to player experiences.

CORE SKILLS

LET'S CONNECT

Unity
GameMaker
Godot
Aseprite
Figma
Miro
Trello
Microsoft Excel


Problem Solving
Feedback + Data Analysis
Documentation
Communication
Market Analysis





Programming
Drag&Drop VisScripting








Google Docs
Sourcetree
Git
C#
GML
JavaScript
HTML
Cinemachine





© Rakan Assaf 2025


Discord: risunderrated

zrakan7465@gmail.com

+49 151 67768514

CV (Coming Soon)

SQUISHY WORLD

Team project, Shooter-Platformer hybrid with Candyworld aesthetics & squish physics

I worked as a Lead Game Designer and Programmer on Squishy World. The project ran from Oct 2024 to Feb 2025.

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MARSCRAFT.ORG

Custom-coded Minecraft server, inspired by Runescape & Stardew Valley, ranked #151 globally at its peak and enjoyed a large, dedicated playerbase

I worked as a Lead Game Designer & Lead Programmer simultaneously, often sidequesting to smaller technical/design work. I worked on MARS from Jun 2020 to Jul 2023 before handing the project over to friends.

FISHYHEIST

Couch co-op puzzle/platformer designed to create dynamic & playful experiences, movement mechanics are challenging but engaging.

This was a solo project for my Game-A-Week course in April 2025.

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DICTATORSHIP SIMULATOR

UI game inspired by BitLife & Football Manager, play as a Dictator in a text-only game and fight against inevitable collapse

This was a solo project for my Game-A-Week course in April 2025, but it failed on release so I spent another week fixing the game to make it presentable.

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[Coming Soon]

THIS WEBSITE IS UNDER CONSTRUCTION