ABOUT ME
Hey, I'm Rak. I got into Game Dev in 2013 after my friend in middle school introduced me to Game Maker. Since then, I got into Game Design and got a thing for making games with strong, focused visions, and the process of delivering those visions. This webpage serves as a journal for my travels since entering Game Design.
My process revolves around identifying problems, planning strategically, and coming up with bold, inspired solutions. Repeat till there's a game that means the world to someone.
I'm currently based in Berlin, Germany. Feel free to look around and see what I've been cooking over the years :)

WELCOME TO THE LAB
I'm Rakan Assaf, but you can call me Rak. I'm a Mechanic & Game Designer specializing in inventive
solutions for mechanics that drive gameplay forward. I craft experiences that are
smart, personalized, and built to stand out in a crowded industry.
MY TOOLBOX
ALT SKILLS
Game Design
Concepting features and identifying problems, coming up with dope solutions, maximizing potential of responsiveness (with or without game juice) & expressiveness of mechanics, elaborating of core gameplay, developing + evaluating game pillars, advanced ideation with systemic processes, developing & working in level progression loops, quest design and integrating narratives & world building.
Prototyping
Breaking down planners into MVP concepts, and developing prototypes to test gameplay in hours, evaluating playtesting results and adapting prototypes to player experiences
CORE SKILLS
• Unity
• GameMaker 8
• Godot
• Aseprite
• Figma
• Miro
• Trello
• Microsoft Excel
• Problem Solving
• Feedback + Data Analysis
• Documentation
• Communication
• Market Analysis
• Programming
• Drag&Drop VisScripting
• Google Docs
• Sourcetree
• Git
• C#
• GML
• JavaScript
• HTML
• Cinemachine
© The Chemistorium 2025
rak@chemistorium.com
+49 151 67768514
Contact Coming Soon!
Team project, Shooter-Platformer hybrid with Candyworld aesthetics & squish physics
Project Duration: Oct 2024-Feb 2025
Role: Lead Game Designer, Programmer, Writer, more…
FISHYHEIST
Couch co-op puzzle/platformer designed to create dynamic, playful experiences
Project Duration: April 2025 (One week)
Role: Generalist (Solo project)
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UI game inspired by BitLife and Football Manager, play as a Dictator in a text-only game and fight against inevitable collapse
Project Duration: March 2025 (One week)
Role: Generalist (Solo project)
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