• INNOVATIVE GAME DESIGNER

ABOUT ME

Hey, I'm Rak. I got into Game Dev in 2013 after my friend in middle school introduced me to Game Maker. Since then, I got into Game Design and got a thing for making games with strong, focused visions, and the process of delivering those visions. This webpage serves as a journal for my travels since entering Game Design.

My process revolves around identifying problems, planning strategically, and coming up with bold, inspired solutions. Repeat till there's a game that means the world to someone.

I'm currently based in Berlin, Germany. Feel free to look around and see what I've been cooking over the years :)


WELCOME TO THE LAB

I'm Rakan Assaf, but you can call me Rak. I'm a Mechanic & Game Designer specializing in inventive

solutions for mechanics that drive gameplay forward. I craft experiences that are

smart, personalized, and built to stand out in a crowded industry.

MY TOOLBOX

ALT SKILLS

Game Design
Concepting features and identifying problems, coming up with dope solutions, maximizing potential of responsiveness (with or without game juice) & expressiveness of mechanics, elaborating of core gameplay, developing + evaluating game pillars, advanced ideation with systemic processes, developing & working in level progression loops, quest design and integrating narratives & world building.

Prototyping
Breaking down planners into MVP concepts, and developing prototypes to test gameplay in hours, evaluating playtesting results and adapting prototypes to player experiences

CORE SKILLS

Unity
GameMaker 8
Godot
Aseprite
Figma
Miro
Trello
Microsoft Excel


Problem Solving
Feedback + Data Analysis
Documentation
Communication
Market Analysis





Programming
Drag&Drop VisScripting








Google Docs
Sourcetree
Git
C#
GML
JavaScript
HTML
Cinemachine





© The Chemistorium 2025

rak@chemistorium.com

+49 151 67768514

Contact Coming Soon!

Email

SQUISHY WORLD

SQUISHY WORLD

SQUISHY WORLD

Team project, Shooter-Platformer hybrid with Candyworld aesthetics & squish physics

Project Duration: Oct 2024-Feb 2025
Role: Lead Game Designer, Programmer, Writer, more…

FISHYHEIST

Couch co-op puzzle/platformer designed to create dynamic, playful experiences

Project Duration: April 2025 (One week)
Role: Generalist (Solo project)

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DICTATORSHIP SIMULATOR

DICTATORSHIP SIMULATOR

DICTATORSHIP SIMULATOR

UI game inspired by BitLife and Football Manager, play as a Dictator in a text-only game and fight against inevitable collapse

Project Duration: March 2025 (One week)
Role: Generalist (Solo project)

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VIEW MORE…

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